LOVE 3 v 1.0.4
Hey all, and happy new year! I'm sorry I haven't been posting announcements when posting updated builds of LOVE 3, but here's LOVE 3 v1.0.4!
Changelog for v1.0.4:
• LOVE 3 Level 07: Fixed a very minor Depth Issue
• LOVE 3 Level 23: Fixed the way the level would look when paused.
• LOVE 3 Level 23: Fixed an issue with the Helipod's Hitbox
• LOVE 3 Level 25: Fixed an issue with the Helipod's Hitbox
• LOVE 3 Level 10: I've reworked the keys and door in a way that should fix the rare freeze that has happened on this room in the past.
• LOVE 2 kuso Level 13: Fixed the hitbox on the spray object so it can't kill you if you clip into it while it's inactive.
• General Change: For those paying attention to these changelogs, press "CTRL+SHIFT+L" or All four shoulder buttons at the title screen for a work in progress.
And since I didn't post previous ones, let's put those here too!
Changelog for v1.0.3
• There was an issue where restarting from the pause menu while in speedrun mode would cause you to lose one frame on your next run (found by GameguySD). This has been resolved.
• LOVE 3 Level 05: Fixed an issue where the tracking eyes would become visually glitched after pausing and unpausing
• LOVE 3 Level 02: fixed an issue where a part of the level drew over the pause screen
• LOVE 3 Level 07: fixed an issue where a part of the level drew over the pause screen
• LOVE 3 Level 25: Fixed an issue where music wouldn't return if you restarted after mostly finishing the level
• LOVE 3 Level 25: In non level select mode playthroughs, you are no longer able to pause after mostly finishing the level
• Fixed an issue where the ending music would be overlapped if "Restart Music" was enabled in the menu
•Fixed misordered track names in the Now Playing section of the pause screen for LOVE 2: kuso levels.
• Made it so the mouse cursor does not draw over the game screen.
• Added fastkill and setdeathanim to the settings.json file so you can force the speedrun settings (instant death, non-random death animation) for the whole game. This will not be added to the
• Level 13: Made it so that turrets will reset their angle after 60 seconds of inactivity to prevent trapping yourself
• kuso Level 9: Fixed an issue where an intentional shortcut could accidentally kill you
• Fixed a visual error where a player in a helipod would trigger the teleporter incorrectly.
• Fixed a crash that could happen in Level Select when the bonus level sets were not unlocked
• Sounds that play at alternate fixes now obey the level you set for sound effects.
• Level 13: Added a cool little lightning effect I forgot about. Oops.
• Fixed an issue where you could softlock yourself on Level 13
• Fixed an issue where the pause menu could crash the game
• Fixed an issue where the pause menu pointer could hilariously scroll off the menu
• Results Screen Level 14 Secret Calculation Fixed
• Results Screen Level 16 Secret Calculation Fixed
• Results Screen Level 21 Secret Calculation Fixed
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